A site to support Anglo teachers to share, learn, and use digital technology to create innovative learning opportunities for our students.
Primary_Scope&Sequence
STRAND
GRADE 2
Each grade level include previous skills
1. File management, devices, and Troubleshooting
ISTE(1) Empowered Learner
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Connects peripherals to a computer/iPad.
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Uses iPad/trackpad gestures effectively.
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Writes effectively using an iPad/computer keyboard.
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Chooses and uses software from the iPad/computer to complete a given a task.
2. Communicating: Text and Images
ISTE(6) Creative Communicator
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Creates digital art.
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Organises and saves images to use in different projects.
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Discusses how image file size is related to quality of the picture.
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Names and explains different types of image files.
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Edits images using filters and effects.
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Shares work using cloud services.
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Is able to change font, upload, crop and resize images and use text wrapping skills.
3. Communicating:
Multimedia
ISTE(6) Creative Communicator
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Talks about how sound effects can enhance a story.
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Collaborates with others to create a success criteria checklist to evaluate a multimedia project.
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Plans an animation or photostory.
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Creates storyboarding using multimedia.
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Adds visual effects, titles and sounds to multimedia projects.
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Creates simple animations using objects.
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Creates photostories.
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Records voice and sounds.
4. Data and information
ISTE(4) Knowledge Constructor
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Discusses how computers are connected in school.
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Explains how the internet is used to share information.
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Is able to explain the form and function of networks.
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Explores the school's network.
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Explains how different devices (iPads and computers) can access the same server.
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Discusses what web browsers are.
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Discusses the importance of safe and responsible use of Internet services
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Simulates how information travels through the Internet.
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Collects data using tools and records it on a database.
5. Computational thinking and programming
ISTE(5) Computational Thinker
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Decomposes complex problems into more manageable parts.
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Uses loops effectively.
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Writes an algorithm for playing a simple board game
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Creates a flow chart to demonstrate the sequence of a daily function in the life of the school.
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Introduces procedures in Logo using the command.
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Creates a procedure in Logo called square that draws a square every time it is used.
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Creates patterns using procedures to draw repeated shapes, e.g. flowers.
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Describes procedures in Scratch.
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Plan a linear (non-branching) sequence of instructions.
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Presents data in a systematic way.
6. Digital citizenship
ISTE(2) Digital citizen
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Takes care of iPads and computers and their elements.
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Discusses the relationship between personal information and data protection.
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Discusses safe ways to use the Internet.